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Thread Statistics | Show CCP posts - 1 post(s) |

Inkarr Hashur
Sine Nobilitatis
289
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Posted - 2013.03.24 21:51:00 -
[1] - Quote
Lasers have high base DPS and high base range. Omen gets a rate of fire bonus, which is more DPS than a pure damage bonus of equal percentage, and the navy version gets an even stronger rate of fire bonus. Amarr also get big capacitors to partially compensate for lasers. Any questions?
Edit: no idea what you are using the cruiser for, but check cap stability of the omen versus cap stability of the maller before you make any decisions |

Inkarr Hashur
Sine Nobilitatis
289
|
Posted - 2013.03.24 23:25:00 -
[2] - Quote
Asmodai Xodai wrote:Inkarr Hashur wrote:Lasers have high base DPS and high base range. Not really. They don't particularly stand out when compared with other weapon systems (railguns = best range, blasters = best dps, etc). Their only "standout" feature seems to be that you can switch ammo in 1 second vs. 10 seconds. Quote:For lasers the idea was to give them a disability of lots of cap use. As to what was meant to be the strength of lasers I do not know. Hybrids got dps (and in the case of rails range), projectiles got alpha and ac range projection through falloff. Not sure what was meant to be the strengths of lasers.
This. I never said "best". I said "high". Which is true.
Play around with weapons on an unbonused hull, pulse has higher DPS than autocannons. Beams have the highest DPS of the long range weapons, pulse has the greatest range of the shortrange weapons. Someone will come along with "projection" of autocannons, but really that's a stretch, because they'll still be firing in falloff and losing a large chunk of DPS while your pulse laser won't be. Hence why I claim lasers have high DPS and high range. Because they do. |

Inkarr Hashur
Sine Nobilitatis
289
|
Posted - 2013.03.25 00:44:00 -
[3] - Quote
Kosetzu wrote:FT Diomedes wrote:Perhaps it would have been better to give them 5-10% more cap recharge per level in conjunction with the ROF bonus. It would have a similar effect while allowing the player to make more interesting fitting decisions. This would only result in some insane prop/tank fit with ACs that have better mobility and tank than lasers while having about the same damage. Flat out cap recharge bonuses benefits the ship whatever their weapon type(s) are, and won't be an incentive for lasers most of the time, even though it helps them as well... ...What? |

Inkarr Hashur
Sine Nobilitatis
291
|
Posted - 2013.03.26 03:17:00 -
[4] - Quote
You compare short range weapons to short range weapons, and you compare long range weapons to long range weapons. From this standpoint, things are simplified. Specifically, that lasers don't have mid damage and mid range.
Pulses have unbeatable range and projection, and in damage they are certainly closer to blasters than they are to AC.
Beams have the best DPS of sniping guns. Bar none. End of story. As for range, they match optimal with the artillery cannons. Artys get more falloff beyond that optimal, and that's cool. Whatever. And when you're talking about long distances like that, having more or having less range kind of stops mattering so much. |
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